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Speedway Race Clash: Behind the Build

This demo showcases my work as Lead 3D Artist and Technical Artist on Speedway Race Clash, a stylized VR racing experience developed for Meta Quest.
I was responsible for the full integration of 3D assets, vehicle logic, AI behavior, shaders, and UI feedback systems—adapting mobile game components for standalone VR performance. All systems were built and optimized to run at a stable 72 FPS on Quest, with no external technical artist support.
The video highlights:
- Real-time vehicle feedback systems (speed, collision, camera flow)
- Custom shaders and stylized materials for immersive driver experience
- AI-assisted scripting workflows, refined manually for precision
- Modular integration of UI/UX elements into interactive 3D environments
While this is a game project, the workflow and technical challenges closely mirror those in automotive visualization—translating static design intent into dynamic, real-time feedback systems.
This demo reflects my ability to bridge creative direction, technical implementation, and performance optimization in Unity, Maya, and VR pipelines.